Team Size: 8
Role: Lead Designer
Engine: Unity
The Crate Escape is an action-puzzle game for PC, developed in Unity. The goal of the game is to escape a crumbling, abandoned factory. The player moves from side to side to reach the elevator to the next floor, jumping onto crates and other objects on the way. Any objects that are jumped onto fall to the next floor, altering the layout of that floor. A crate dropped in front of a wall creates a path for the player; a crate dropped in the wrong place will block the player’s path. The player must think ahead to succeed.
I built all of the game’s 12 levels and worked with the rest of the team to design all of the different crate types. While the game’s mechanics and models were being built, I designed the levels on a 2D map and visualized the interactions between layers for myself. I could do test runs of the levels by walking through these 2D maps, which prevented a lot of gameplay issues in the 3D level implementations.
My responsibilities:
- Original concept
- Maintaining the Game Design Document
- Designing the Crate Types
- Level Design and Implementation
- Creating Particle Effects
Game Design Document:
Play the game:
Download the game for Windows
Download the game for Mac OS (untested)
Download the game for Linux (untested)
Play the game in your browser (currently only supported for Firefox, Internet Explorer and Safari as Chrome no longer supports the Unity web player)*
*For the best and smoothest experience, please download the game. The web player might not always result in the best performance.
Screenshots of work: